or Picture Object
An Image object is used to
insert an image/picture (graphics) into your design.
objects can be linked to a database so the image is pulled from a
To add an Image object to your
label design, do the following:
2. Click in
the design area at the position where you want to insert the Image.
the source of the image (select and load image from file)
You can specify source of an Image
object in two ways:
a) From a
file on your local disk.
b) From a
database field (see notes on pulling Image objects from database)
Properties of Image
object that can be modified are:
x from text
object insertion point in the current unit of measurement.
y from text
object insertion point in the current unit unit of measurement.
||Border color of the image, if Show Border property is checked.
Click on the Color bar to
||Check (mark, tick) the box if you want to print the
content of the object in the final label design printout.
||Fills the background of the object with selected color.
property must be unchecked for the background color property to take
effect. By default, the background color is white. Click on the Color bar to change to necessary
|| Must be unchecked to make the object's background
can be linked to a database so the content is pulled from a
is the name of the field from database
we want to bind the Image
object to. Database must be
checked (tick, mark) in order to use FieldName.
see also: pulling Image objects from database
||Check (tick, mark) in order to link the Image object to
||Width of the object
||Width of the object
||If checked, image will be
drawn using only colors from gray scale
|| Angle of inclination. Can be selected from drop-down
list of values: 0, 90, 180 and 270
||Same as constraint.
This helps to automatically calculate and maintain necessary (optimal)
proportions of width/height, if we decide to stretch (scale) the image.
To avoid distortion, check this item before you stretch the image. see
also Helpful notes on manipulating
||Revert (restore) image to
its original size.
||To disable selection
property of the object. To a
select a transparent Circle,
click on the edge otherwise click on
the rectangle. See also: Locked
||Click to select the file
on the local disk with the image you want to draw. Supported graphic
formats: bmp, jpeg, gif, wmf, ico, emf and png. Default image folder
opened is : Label Mix /My Images or Label Mix /My Photo
| Show Border
||Check to draw a frame around the Image. See border property.
| Pen Width
|| Thickness of the line used for the border.
Helpful notes on manipulating Image object
In order to improve the quality of printout, when manipulating an Image object pay attention to the
1. Choose image objects with the resolution of the printer in mind. When
displayed on the screen, image may appear distorted, because the
screen's resolution is far less than the printer's resolution. In
general, a graphic that is displayed and printed, pixel for pixel, will
appear much smaller on the printer. This means that the image must be
"stretched" to print with the same dimensions as displayed on the
screen. For the best print quality, use graphics that are much larger
than the desired size and scale them to the size you desire. This way
the graphic will contain enough information to print at the higher
printer resolution without having to be stretched.
For instance, if the printer has a resolution of 300 by 300 dpi (as
most laser printers do) then a 300 by 300 pixel graphic will print 1
inch by 1 inch at 100% scale. On the screen the same graphic may be
larger than the entire design at 100% scale. This program uses a
virtual resolution of 100 by 100 dpi screen resolution to provide
WYSIWYG formatting, which means that the graphic will require 3 inches
by 3 inches. With this in mind, scaling the graphic to occupy 100 by
100 pixels on the screen (1 inch by 1 inch virtual, 33 1/3 % scale)
will cause the graphic to be printed at exactly 300 by 300 dpi,
utilizing 100% of the printer's resolution capabilities and provide the
ultimate print quality! Now this may seem complicated but really it is
not. Just try to use graphics that are about the same size when printed
100% scale as the size on the screen you desire.
2. Try to keep the aspect ratio (height / width) of the scaled
object the same as the aspect ratio of the unscaled object. If the
graphic contains lines with angles angles, changing the aspect ratio
could cause the lines to appear distorted. It's always best to maintain
the aspect ratio of any graphic object when re-sizing the object.
3. Using graphic file of
Image object in Label Mix
supports the following graphic formats: bmp, jpeg, gif, wmf, ico, emf
and png. To use a graphic file in an unsupported format, you must
convert the file to one of the supported formats. The easiest way to do
this is to convert the graphic to a bitmap (BMP). Most graphics editors
and desktop publishing programs allow you to save a graphic as a
4. Pulling Image objects from database
Before you link Image object to table field and pull the image data
from the table, do the following:
your label design to a table
from your database (if you have yet
Select and Insert an Image
object on the label
Load the image from any
image file of supported format (even a blank image will do)
In the Object properties
Inspector, link the image to the Database
(select/check the box) and then, from the dropdown list, select the
table field (column) containing the image.